Optimizations...
Optimizing...
With Beta 5.0 out, there is still a huge issue of how graphic intensive the game is. I've been trying to single out exactly what is causing the heaviness, so please bare with me while I try to allow players with lower end PC's to be able to play with a decent, steady FPS.
As of right now, everything should be working as intended: Checkpoints, chests, interactions, jump pads, doors, and traps. If there's anything that doesn't seem to work, let me know, post a video, share a photo and I'll look into fixing the issue...
Thanks for keeping up with the builds and I hope whoever attempts to play has a decent time playing. As for possible future gameplay updates, I've been playing around with some unique ideas that could give the maze a little bit more... depth and interactivity. We'll see how things feel in the near future as I implement each individually and go from there.
Enjoy and Good Luck!
J
Get A Sleeper's Quest: A Labyrinth to Thee
A Sleeper's Quest: A Labyrinth to Thee
A labyrinth awaits, Sleeper.
Status | In development |
Author | Ludumelit |
Genre | Platformer, Puzzle |
Tags | 3D, Difficult, Experimental, Fantasy, First-Person, fps-platformer, maze, Singleplayer |
Languages | English |
More posts
- A Sleeper's Quest: A Labyrinth to TheeJan 11, 2021
- Beta 5.0 is now out!!Jan 05, 2021
- Beta 4.0 [single-life build] is Live!Dec 29, 2020
- DevLog #5: What to expect next.Dec 04, 2020
- DevLog #4: Beta 3.0 Released!!Dec 01, 2020
- DevLog #4: Beta 2.5 BalanceNov 27, 2020
- DevLog #3Nov 24, 2020
- DevLog #2Nov 23, 2020
- DevLog #1Nov 23, 2020
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