Optimizations...


Optimizing...

With Beta 5.0 out, there is still a huge issue of how graphic intensive the game is. I've been trying to single out exactly what is causing the heaviness, so please bare with me while I try to allow players with lower end PC's to be able to play with a decent, steady FPS.

As of right now, everything should be working as intended: Checkpoints, chests, interactions, jump pads, doors, and traps. If there's anything that doesn't seem to work, let me know, post a video, share a photo and I'll look into fixing the issue...

Thanks for keeping up with the builds and I hope whoever attempts to play has a decent time playing. As for possible future gameplay updates, I've been playing around with some unique ideas that could give the maze a little bit more... depth and interactivity. We'll see how things feel in the near future as I implement each individually and go from there.

Enjoy and Good Luck!

J

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